If someone in your party dies during the battle, they cannot try to come and retrieve their corpse until the Ancients have been killed, or else they will return to statue form. Since the stairs out of the area are blocked once you reach the summit, a portal is the only way out. If you leave, or if someone casts a town portal to either return to town, or to bring someone else into the area, they will turn back into statues and regain all their hit points. You must kill all three Ancients without leaving the area. They are all Barbarians, using a variety of Barbarian skills. Click on the altar, and you will hear 3 voices speaking when they have finished, the statues will come to life, and try to kill you. He will tell you that it is protected by the Ancient Ones, three statues that guard the Worldstone Keep. This quest is activated when you reach the Ancient's Way the next time you return to town, Qual-Kehk will tell you about it. Lots of experience points, depending on difficulty level It appears to work with any item in the game, no matter if it is normal, magical, rare, unique, set or a rune-word item. She will tell you that Nihlathak had already given the Relic of the Ancients to Baal, but to show her appreciation for your attempt, she will personalize an item for you. Once he's been taken care of, return to town and speak to Anya. Once you get to Nihlathak's Temple, you will find him on the third level, surrounded by minions. The portal is the only way to get to this area. She opens a portal to his temple and asks you to go there and kill Nihlathak. Also, you can now go to Anya to gamble, since Nihlathak is gone.Īfter you rescue Anya, she will tell you that she was trying to stop Nihlathak from giving Baal the Relic of the Ancients. Anya will give you a rare, class-specific item. Malah will give you a scroll that permanently adds +10% to all your resistances. When you return to town, and be sure to speak to both Malah and Anya. Before you go back to town, be sure to find the waypoint in the Crystalline Passage otherwise, you'll have a lot of walking to do later on. She will open a portal to town (one that you can't use), and leave. Malah will give you a special thawing potion, which you can use to release Anya. Talk to her, and she will tell you to go back to town and speak with Malah. You will find Anya enclosed in ice by the Frozen River. All the other folks in town suspect him as well. She will tell you that Anya is missing, that she is worried about her, and believes that Nihlathak is involved. +10 to all resistances, and a rare, class-specific item You will get the Ancients Pledge, which has +43% Resist All, 110% Damage taken goes to Mana, and +50% Damage. These three runes combine together to make a Rune Word, when inserted into a socketed shield in the correct order ( first Ral, then Ort, then Tal). He will tell you that you can now hire Barbarian mercenaries to help you, and he will also give you 3 runes: Tal, Ral, and Ort. After you have released all of them, return to town and talk to Qual-Kehk. You must break open the gate to release them. In the Frigid Highlands you will find 15 captive Barbarians, in 3 groups of 5, held in wooden pens. He will tell you that his men are imprisoned on Mount Arreat, and ask you to find and release them. Speak with Qual-Kehk to activate the second quest. You cannot use any of these items: already socketed items, rune word items, items that don't allow sockets (belts, rings, gloves, amulets).Magic items will receive 1 or 2 sockets, Uniques, Set, Crafted, and Rare items will get 1 socket added. He will add the maximum number of sockets possible to the item you give him. Like the Charsi's Hammer quest in Act I, you can wait and socket your item later in the game, if you desire. Return to town, and Larzuk will socket an item for you. He will be found towards the end of the Bloody Foothills, surrounded by minions. To activate this quest, talk to Larzuk the Blacksmith, and he will tell you that you have to prove yourself by killing Shenk.
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